Fostering Gender Diversity in the Games Industry. M+DEV Conference, 2018.

Transmedia Educational Game Design: Making A Game About A Show That Doesn’t Quite Exist Yet. Play Make Learn, 2018.

Playtesting and Prototyping Games for the Classroom: Putting Students and Teachers at the Center of Playful Learning. Games for Change Festival, 2017

Engineering a Collaborative Framework for Applied Game Development. Meaningful Play, 2016.

UX Design Considerations for Healthcare Games and Applications. IEEE Serious Games for Applications in Healthcare, 2016.


Inclusive Game Design: Key Starting Principles. Filament Games Blog, 2019

Game Spotlight: Rainbow Agents. Filament Games Blog, 2019.

Uplifting Diverse Genders: Beyond “Women and Non-Binary”. Medium, 2019.

Using iBeacons for Location-Based Tracking in Alternate Reality Games. Human-Computer Interaction International, 2016.

Everyone Hates You: A Serious Game for Cyberbullying Prevention and Education. The Exley, Vol. III, 2015

Using a Game-Based Simulation to Complement Face-to-Face Medical Education. JCCC Healthcare Simulation Conference, 2014

Game-Based Simulations: Using Stories and Gameplay to Create Research-Based Education and Training Environments. The Exley, Vol. I, 2012


Presenter's Choice. STEM for All Video Showcase. 2019.
Webby Honoree, Educational Games Category. Webby Awards, 2018.
Academic's Choice Mind Spring Award. Academic’s Choice, 2017.
4th Place, Life.Love Game Design Challenge. Jennifer Ann’s Group, 2017.
Best Poster. University of Texas Health Science Education Innovations Conference, 2015.
Best Game, Government Category. I/ITSEC Serious Games Showcase, 2011.
Cross-Functional Simulation Award. National Training and Simulation Association, 2011.


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