Rainbow Agents is a cooperative programming game where players work together to tend a community garden. By influencing the behavior of AI forest companions, players learn about state machines and agent intelligence.
Rainbow Agents was created as a museum exhibit for the New York Hall of Science and the Lawrence Hall of Science. The game promotes equity in computer science by directly targeting the needs of young girls and youth of color.
As the lead game designer on the project, I owned the design of Rainbow Agents all the way from the initial concept development through its installation at both museum sites. Specifically, my role included:
Working with clients to develop the initial game concept
Designing each of the game’s mechanics, with a focus on cooperation and pro-social mechanics
Designing and balancing the game’s systems, including cards, creatures, plants, and rewards
Working with engineers, UX designers, and museum representatives to build the custom hardware setup
Authoring and maintaining design documentation, including storyboards, design docs, user stories, and acceptance tests
Working with all areas of the development team to prioritize and implement features